Dungeon Incremental Battle Simulator!


SAVING / LOADING IS BROKEN FOR THE WEB BUILD CURRENTLY (although the web version has a few bug fixes related to the inventory)

Shift + Click to quickly trash inventory.

Click the backpack icon to open/close inventory.  Character Tab is not yet implemented (unless you count a picture of a skeleton as being implemented).  Compendium and Options are not yet implemented either.

This is a ~45 minute alpha version of my game.  Unfortunately, will not have much time to be working on this game for the foreseeable future, so I am releasing it to the community in its current state.  There may be some smallish updates in the future, but I can't make any promises.

Lots of things have tooltips for more information (enemies, stats, equipment, etc).


StatusPrototype
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorextraDavid
GenreSimulation
Tags2D, Casual, html, Idle, Short
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen

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Dibs Incremental Windows x64 21 MB

Comments

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(+2)

Rip all my progress got deleted when I tried to login to comment.

Anyways, nice game! Pretty simple and straightforward. Is there anything after beating the coral reef boss or is that the end for now?

(+2)

When swapping gear, if the dungeon battle ends, the box for the item becomes moved and any item I was touching trying to put on cannot be put on or trashed or moved at all.

On the website version, chrome, latest update win10 in case this matters!  I'll download and try that version later.

I think it's a cute game, hope you can find time and have fun in updating it in the future!  Looking forward to other games you make :)

(+1)

Good catch.  I'll write this down in my notes and try to come up with a fix.

Thanks!  

(+1)

I just uploaded a new version that fixes this.  I had to disable the auto-closing of the backpack/inventory on switching tabs for now.  

I do have a more robust fix in mind but it'll take a bit more time to implement than I have right now.  I really appreciate you pointing out this bug as it would have taken me a very long time to find!